Tuesday, September 9, 2014

Check out the download tabs

Click on the custom content tabs to go to our download page!
Check back daily, as we'll have more stuff to download.

Monday, September 8, 2014

Sims 4 Skill Cheats

The Sims 4 Skill Cheats and Relationship modifier


 Requires testingcheats true

modifyrelationship YourSimFirst YourSimLast TargetSimFirst TargetSimLast (-)amount Track_type
amount is a value from 0-100.
Track_type is either Friendship_Main or Romance_Main
Examples:
modifyrelationship Beatrix Monroe Alexia Mercado -50 Friendship_Main

modifyrelationship Beatrix Monroe Alexia Mercado 50 Romance_Main

SKILL MODIFIER

Requires TestingCheats true
stats.set_skill_level (skill type)  1-10
example: stats.set_skill_level Major_Fishing 8
The Major_ prefix is actually AdultMajor_, I've just shortened them as much as possible. Any shorter and the command will not work.
Skilltypes:
Major_Fishing
Major_Mischief
Major_Guitar
Major_Reaping
Major_Programming
Major_Gardening
Major_GourmetCooking
Major_Comedy
Major_Charisma
Major_Writing
Major_VideoGaming
Major_Violin
Major_RocketScience
Major_Painting
Major_Piano
Major_Logic
Major_Handiness
Major_HomestyleCooking
Major_Bartending


Skill_Fitness
Skill_Child_Social
Skill_Child_Motor
Skill_Child_Creativity
Skill_Child_Mental
Remember, both of these must have testingcheats true on. Ctrl Shift C, then type in testingcheats true. 
Thanks to nicohna over at MTS's

More cheats posted by TwistedMexi over at MTS's
As always, CTRL+SHIFT+C, then entering: testingcheats true


death.toggle [true|false] (already known)

fire.toggle [true|false] appears to work. Will not extinguish existing fires.

sims.modify_in_cas

sims.Spawn - spawns sim and adds them to your household.

sims.spawnsimple spawns sim without adding to household.

stats.fill_commodities_household

stats.disable_all_commodities | stats.enable_all_commodities

sims.remove_all_buffs - Removes all moodlets

sims.get_sim_id_by_name - gets simID, may be good for other commands.

money  - sets money to exact amount.

sims.modify_funds <(-)amount> - adds or subtracts from funds. 

sims.hard_reset = forces user to default position.

autonomy.show_queue - prints to console but doesn't seem to show anything useful.

aspirations.complete_current_milestone

debug.enable_woohoo [true|false]

debug.enable_wedding [true|false]

autonomy.ambient [on|off] / walkby.toggle

autonomy.household [on|off]

objects.consumables_infinite_toggle [true|false] - This makes all consumables have infinite quantities (i.e. cake that never ends.)

cas.fulleditmode [true|false] 

Monday, August 11, 2014

CC

Good news for CC (custom content) providers!  The Sims 4 will have the ability to include your CC.

Our guiding philosophy for The Sims 4 is to enable player creativity, to enable your creativity.

They will still have a "Mods" folder in your directory.

 • In the next few weeks we’ll post a guide to the basics of file structure and “decoding” our files which will help you understand more about the interaction between Custom Content and The Sims 4.

Im super excited to learn that we'll be able to customize items and Sims just like in Sims 3.
http://www.thesims.com/news/mod-mod-world